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|
Stat |
Rank |
Date |
Comment |
0:25:13 |
24/32 |
10-16-06 |
|
|
24/32 |
10-18-06 |
I need to get a Dreamcast. 20 seems like Gamecube's limit. |
|
16/58 |
10-12-09 |
s&a, competing against you is no fun. *violently murders s&a* |
|
15/58 |
07-09-09 |
|
|
14/52 |
05-04-08 |
|
|
13/56 |
03-24-09 |
|
|
12/49 |
12-21-07 |
|
|
12/37 |
12-29-06 |
Not as ideal as on DC, but the same general concept, but with different timing. |
|
12/49 |
12-23-07 |
s&a, competing against you is no fun. *violently murders s&a* |
|
11/49 |
11-05-07 |
|
|
11/36 |
12-25-06 |
Not as ideal as on DC, but the same general concept, but with different timing. |
|
11/40 |
03-02-07 |
s&a, competing against you is no fun. *violently murders s&a* |
|
10/39 |
01-17-07 |
14.70 ain't GC perfect. This might be close to GC perfect. |
|
10/39 |
01-17-07 |
s&a, competing against you is no fun. *violently murders s&a* |
|
10/34 |
11-06-06 |
Not as ideal as on DC, but the same general concept, but with different timing. |
|
9/39 |
01-17-07 |
14.70 ain't GC perfect. This might be close to GC perfect. |
|
9/38 |
01-03-07 |
Heh. Guess s&a was right about something for once. |
|
9/38 |
01-06-07 |
Hit 2 using this method is like hit 2 on DC. You have less leeway than after the first hit. |
|
8/37 |
12-31-06 |
Heh. Guess s&a was right about something for once. |
|
3/101 |
02-18-21 |
I... Um... Holy shit... |
|
2/87 |
12-31-14 |
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1/59 |
05-26-10 |
This was unexpected. |
|
1/69 |
12-25-11 |
I... Um... Holy shit... |
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Class ID: 447 | Player ID: 751 | Game ID: 3 | Category ID: 6 | Level ID: 60
Hits: 1,510 | Hits This Month: 18 | DB Calls: 26 | Mem Usage: 709.16 KB | Time: 0.04s | Printable
The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.